In this first C++ course, you will become proficient with core C++ topics such as variables, console input and output, functions, loops, programming logic, pointers, strings, classes, and object oriented design and methodologies. In addition, you will study more complex C++ subject matter, such as operator overloading, file input and output, inheritance, and polymorphism. When practical to do so, game related examples are used to motivate the discussions. General Course Series Description The C++ Programming for Game Developers series of courses has been designed to satisfy three major goals. First and foremost, the key goal is to enable you to understand, and be able to apply (by writing programs), the fundamental components of the C++ programming language. The second goal of this series is to prepare you for the other courses at Game Institute, which require an intermediate level of proficiency with the C++ programming language. And finally, the last goal of the series is to introduce you to game programming related topics in an easier to comprehend 2D environment, which will serve as a stepping-stone to 3D game programming. This last goal is met by building up the tools needed to program a 2D game in the Windows environment. Module I Description In this first C++ course, an introduction to C++ programming basics, you will become proficient with core C++ topics such as variables, console input and output, functions, loops, programming logic, pointers, strings, classes, and object oriented design and methodologies. In addition, you will study more complex C++ subject matter, such as operator overloading, file input and output, inheritance, and polymorphism. When practical to do so, game related examples are used to motivate the discussions. Quizzes, a midterm, and a final will make up your grade. Topics covered in Module I, Beginning C++ Game Programming: * How to Create a C++ Program, Console Input and Output, Variables, and the Arithmetic Operators In the second C++ course in the C++ Programming for Game Developers series, we will spend a few chapters finishing up our study of C++ by examining templates, exception handling, bit operations, and the Standard Template Library (STL). Then we will begin to move away from pure C++ applications, and you will begin to examine Windows programming, where your goal will be to develop a fully functional 2D game, complete with menus, dialog boxes, graphics, physics, artificial intelligence, and user input via the mouse.
* Logical Operators, Controlling Program Flow, Repetition, and Arrays
* Functions
* References and Pointers
* Classes and Object Oriented Programming Design
* Strings
* Operator Overloading
* File Input and Output
* Inheritance and Polymorphism
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