| Posted: 24 May 2009 06:39 AM PDT Game Character Design Complete Product Description About the Author Eric Thomas is a longtime 3ds Max user extending all the way back to DOS days. During his years with the program, he's seen a number of changes and a dramatic shift in how the software is used. Eric has used Max to create a variety of projects from movies and games. He is currently working as the creative director for Side Pictures Inc., a firm specializing in 3d games and visualization tools. |
| Professional ADO.NET 3.5 with LINQ and the Entity Framework Posted: 24 May 2009 06:38 AM PDT Professional ADO.NET 3.5 with LINQ and the Entity Framework Product Description Language Integrated Query (LINQ), as well as the C# 3.0 and VB 9.0 language extensions to support it, is the most import single new feature of Visual Studio 2008 and the .NET Framework 3.x. LINQ is Microsoft's first attempt to define a universal query language for a diverse set of in-memory collections of generic objects, entities persisted in relational database tables, and element and attributes of XML documents or fragments, as well as a wide variety of other data types, such as RSS and Atom syndication feeds. Microsoft invested millions of dollars in Anders Hejlsberg and his C# design and development groups to add new features to C# 3.0—such as lambda expressions, anonymous types, and extension methods—specifically to support LINQ Standard Query Operators (SQOs) and query expressions as a part of the language itself. Corresponding additions to VB 9.0 followed the C# team's lead, but VB's implementation of LINQ to XML offers a remarkable new addition to the language: XML literals. VB's LINQ to XML implementation includes XML literals, which treat well-formed XML documents or fragments as part of the VB language, rather than requiring translation of element and attribute names and values from strings to XML DOM nodes and values. This book concentrates on hands-on development of practical Windows and Web applications that demonstrate C# and VB programming techniques to bring you up to speed on LINQ technologies. The first half of the book covers LINQ Standard Query Operators (SQOs) and the concrete implementations of LINQ for querying collections that implement generic IEnumerable<T>, IQueryable<T>, or both interfaces. The second half is devoted to the ADO.NET Entity Framework, Entity Data Model, Entity SQL (eSQL) and LINQ to Entities. Most code examples emulate real-world data sources, such as the Northwind sample database running on SQL Server 2005 or 2008 Express Edition, and collections derived from its tables. Code examples are C# and VB Windows form or Web site/application projects not, except in the first chapter, simple command-line projects. You can't gain a feel for the behavior or performance of LINQ queries with "Hello World" projects that process arrays of a few integers or a few first and last names. This book is intended for experienced .NET developers using C# or VB who want to gain the maximum advantage from the query-processing capabilities of LINQ implementations in Visual Studio 2008—LINQ to Objects, LINQ to SQL, LINQ to DataSets, and LINQ to XML—as well as the object/relational mapping (O/RM) features of VS 2008 SP1's Entity Framework/Entity Data Model and LINQ to Entities and the increasing number of open-source LINQ implementations by third-party developers. Basic familiarity with generics and other language features introduced by .NET 2.0, the Visual Studio integrated development environment (IDE), and relational database management systems (RDBMSs), especially Microsoft SQL Server 200x, is assumed. Experience with SQL Server's Transact-SQL (T-SQL) query language and stored procedures will be helpful but is not required. Proficiency with VS 2005, .NET 2.0, C# 2.0, or VB 8.0 will aid your initial understanding of the book's C# 3.0 or VB 9.0 code samples but isn't a prerequisite. |
| Posted: 24 May 2009 06:36 AM PDT C++ in a Nutshell Product Description The library reference is organized by header file, and each library chapter and class declaration presents the classes and types in alphabetical order for easy lookup. Cross-references link related methods, classes, and other key features. This is an ideal resource for students as well as professional programmers. When you're programming, you need answers to questions about language syntax, or parameters required by library routines quickly. C++ in a Nutshell is a concise desktop reference that answers these questions, putting the full power of this flexible, adaptable (but somewhat difficult to master) language at every C++ programmer's fingertips. About the Author |
| Shaders for Game Programming and Artists Posted: 24 May 2009 06:34 AM PDT Shaders for Game Programming and Artists Product Description Cover simple techniques, from the basics of color filters to more advanced topics, such as depth of field, heat shimmer, and high-dynamic range rendering. Extensive excercises at the end of each chapter allow you to test your skills by expanding upon the shader you've just developed. Whether you are an engineer or a technically minded artist, you've finally found the ideal guide for mastering shaders! |
| Design on the Edge: The Making of a High-Performance Building Posted: 24 May 2009 06:33 AM PDT Design on the Edge: The Making of a High-Performance Building Product Description The Lewis Center, which has attracted worldwide attention as a model of ecological design, operates according to environmental principles. It is powered entirely by solar energy, features landscaping with fruit trees and vegetable gardens, and houses a Living Machine, which processes all wastewater for reuse in the building or landscape. Orr puts the Lewis Center into historical design context and describes the obstacles and successes he encountered in obtaining funds and college approval, interweaving the particulars of the center with thoughts on the larger environmental and societal issues the building process illustrates. Equal parts analysis, personal reflection, and call to action, Design on the Edge illustrates the process of institutional change, institutional learning, and the political economy of design. It describes how the idea of the Lewis Center originated and was translated into reality with the help of such environmental visionaries as William McDonough and John Todd, and how the building has performed since its completion. College and university administrators will spend 17 billion dollars on new buildings over the next few years. Design on the Edge is essential reading for architects, planners, and environmentalists who need to sell the innovations of ecological design to wary institutions, and for educators and students whose profession is undermined by the very buildings they work in—and for anyone who has ever tried to change an organization for the better. |
| TrainSignal Lab 5 (DHCP Servers) Posted: 24 May 2009 04:35 AM PDT
Create DHCP Scopes and Scope Options Learn how to test and troubleshoot DHCP client configurations Learn about RFC 1542 (BOOTP/DHCP Forwarding) and instances when you uses a DHCP Relay Agent instead Explore how a DHCP Server reacts when it receives IP Requests from XP Clients on two different networks |
| VTC - QuickStart - Corel Painter 11 Posted: 24 May 2009 04:06 AM PDT
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| Posted: 24 May 2009 03:41 AM PDT |
| Picture Yourself Learning Mac OS X 10.5 Leopard Posted: 24 May 2009 03:38 AM PDT Picture Yourself Learning Mac OS X 10.5 Leopard Product Description You'll begin by getting familiar with the basic Mac OS X Leopard concepts including cool, new desktop features like how to use Finder to manage your files, and utilizing Quick Look to view your document and image files. As you get the hang of Mac OS X Leopard you'll get organized with iCal, better manage your email with Mail 3.0, and even create widgets with the Safari web browser. After that you'll discover how to maximize your multimedia experience with iChat, Photo Booth, and Front Row, creating a multimedia system right on your Mac desktop! The book also covers important parental controls,how to back up and archive your data, and tips for keeping your computer's operating system running smoothly. "Picture Yourself Learning Mac OS X 10.5 Leopard" shows computing beginners how to make the most of their Leopard experience. |
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Game Design, Second Edition
Product Description
"Game Design, Second Edition" offers a behind-the-scenes look at how a game gets designed and developed—from the day the idea is born to the day the box hits the shelves. This new edition offers information on the latest techniques and development models, interviews with 12 top game designers, document templates that can be used during product development, and numerous industry resources.
Updated and expanded with a wealth of expert information and real world case studies, while still maintaining the value that made the first edition so successful.
Written by a well-known industry expert with 18 years of game design experience. Appeals to a broad audience, from students to individuals ready to break into the business to seasoned professionals. Contains practical information that can be put to use by readers in a variety of game development roles.
About the Author
In 1989, Bob co-founded Legend Entertainment and served as its President until the company's 1998 sale to GT Interactive (now Atari). He continued as Legend's Studio Head and as an active game designer/producer until the studio closed in January of 2004. Bob is a frequent speaker at industry conferences and events, and he is also the co-founder and organizer of the Game Designer's Workshop, an annual invitation-only conference attended by many of the top storytelling game designers in the business. Bob is the author of one of the industry's bestselling books on game development, Game Design: The Art and Business of Creating Games (Premier Press/Course PTR), which is currently being used as a textbook by several colleges and universities. He is also the editor of the Game Developer's Market Guide (Premier Press/Course PTR).
http://rapidshare.com/files/236631536/Game_Design_2nd_Ed_Premier.rar
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