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Lynda – Rick Smolan: Creative Inspirations


Rick Smolan is responsible for some of the largest photographic projects ever undertaken. A former Time, Life, and National Geographic photographer, Rick created the best-selling Day in the Life book series and many other large-scale photographic projects, such as America 24/7, 24 Hours in Cyberspace, and Blue Planet Run. He pushes the boundaries of technology with each new project while delivering inspiring books that tell masterful photographic stories.

His projects have been featured on the covers of magazines such as Fortune, Time, Newsweek, and U.S. News & World Report. This installment of Creative Inspirations takes viewers inside Rick's latest production, where he reveals his unique processes and shows how he reinvents himself for each new project.

download links:
http://rapidshare.com/files/250346042/lcrsci.part7.rar
http://rapidshare.com/files/250345892/lcrsci.part3.rar
http://rapidshare.com/files/250345685/lcrsci.part1.rar
http://rapidshare.com/files/250344490/lcrsci.part5.rar
http://rapidshare.com/files/250344268/lcrsci.part2.rar
http://rapidshare.com/files/250344103/lcrsci.part4.rar
http://rapidshare.com/files/250343996/lcrsci.part6.rar
http://rapidshare.com/files/250343133/lcrsci.part8.rar


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Oracle SAP Administration (O’Reilly Oracle)

Amazon.com Review
Tailored to the needs of people who know Oracle, SAP R/3, or a little of both, Oracle SAP Administration explains the conventions and utilities that integrate these software tools before getting into optimization techniques and strategies for achieving increased data safety. Appropriately, author Donald Burleson emphasizes optimization of disk-access operations. He relates two methods for identifying I/O hotspots–specifically, he shows how to examine the Oracle file statistics and how to use Unix's iostat utility to get a picture of what's going on. He then describes strategies for restructuring tablespaces to minimize holdups. He also discusses RAID implementations, their performance penalties, and the increased level of reliability they provide.

Beyond file system considerations, Oracle SAP Administration describes how to reorganize tables, tablespaces, and indexes to achieve top performance. You'll find explicit listings of SQL statements and Korn shell scripts that restructure databases, plus a wealth of diagrams that illustrate how inefficient databases differ from optimized ones (a concept that's not always easy to communicate in text). The author tackles Oracle's parallel-processing solutions and explains how they (particularly the ones that came before Oracle8) interact with SAP. A quick discussion of how very large Oracle/SAP databases behave rounds out this coverage of a robust enterprise duo. –David Wall

Topics covered: Naming conventions, SAPDBA, SAPGUI, optimizing file access, reorganizing Oracle objects for better performance, administration tasks and utilities, and Oracle Parallel Server (OPS) as it applies to SAP. Burleson uses SAP R/3 and Oracle versions 7 and 8 in his documentation.

Product Description
While thousands of organizations use both the SAP business system and the Oracle database management system in combination, until now there has been no book that described the intersection between the two systems. This concise book is aimed at experienced Oracle database administrators, system administrators, and developers who are using either Oracle8 or Oracle7. It emphasizes the differences between traditional Oracle administration and Oracle/SAP administration, and it supplements the Oracle and SAP documentation. The book covers the most useful administration tools, SAPDBA and SAPGUI. It provides recommendations for the most efficient placement of data files; monitoring databases; reorganizing tables, tablespaces, and indexes; backing up and recoving databases; and tuning Oracle/SAP databases for best performance. There are chapters on special issues for parallel processing and for very large SAP databases, and a summary of additional resources for the Oracle/SAP administrator. The tried-and-true tips and techniques in this book should save you hundreds of hours of aggravation while you adapt to using Oracle and SAP in combination.

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http://rapidshare.com/files/179143249/156592696X.zip

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Oracle Net8 Configuration and Troubleshooting

Amazon.com Review
Oracle's Net8 technologies are what make Oracle databases more than just repositories of values. They facilitate communication between Oracle servers and their clients, as well as among servers for purposes of synchronization, replication, and load balancing. Oracle Net8 Configuration and Troubleshooting documents the Net8 software in full, explaining to system implementers and administrators what talks to what, and how. The emphasis is on design constraints–for example, the way many operating systems limit the number of simultaneous connections to a single process and so require multiple dispatcher processes. Diagnosis and repair of problems are also explored, and quite a lot of information about console utilities is included.

Syntax statements and annotated lists of parameters complement the text in this book. You'll probably learn the most about the subject that interests you by locating a page reference in the index, then reading straight through a couple of sections on either side of the reference–the pages are rich in information and casual detail. Of course, a book isn't an O'Reilly system administration guide without configuration file documentation, and Oracle Net8 Configuration and Troubleshooting upholds the tradition with option-by-option coverage of the lines that must and can appear in the four key .ORA files: SQLNET, TNSNAMES, LISTENER, and NAMES. –David Wall

Topics covered:

* Overview of Net8
* The setup process
* Multi-Threaded Server (MTS)
* Integration with Lightweight Directory Access Protocol (LDAP)
* Oracle Names
* Clustering for load balancing and redundancy

Product Description
Net8 is the fundamental Oracle technology that allows Oracle services and clients to communicate with each other over a network. Net8 is most often used to connect client software to Oracle database servers. This practical guide provides the information that database administrators need to know in order to install configure, tune, and troubleshoot Net8. It discusses how Oracle's network architecture, products, and name resolution methods work, and it provides the details of client and server configuration using a variety of Oracle protocols and networking products, including The Oracle Internet Directory (OID), Oracle Names; the Multi-Threaded Server (MTS); and the Oracle Connection Manager. The book also describes the many utilities Oracle provides to help manage a Net8 environment: Listener Control Utility (lsnctl), the Oracle Names Control Utility (namesctl), the Oracle Connection Manager Control Utility (cmctl), tnsping, Net8 Assistant, Net8 Easy Config, and Net8 Configuration Assistant. In addition, it provides a variety of networking troubleshooting techniques and commonly encountered Net8 configuration problems, and provides complete syntax for all networking files and commands.

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http://rapidshare.com/files/9422324/1565927532_-_Oracle_Net8_Configuration_and_Troubleshooting-fly.chm

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Oracle Security

Product Description
Security in a relational database management system is complex, and too few DBAs, system administrators, managers, and developers understand how Oracle implements system and database security. This book gives you the guidance you need to protect your databases. Oracle security has many facets:

Establishing an organization's security policy and planProtecting system files and passwordsControlling access to database objects (tables, views, rows, columns, etc.)Building appropriate user profiles, roles, and privilegesMonitoring system access via audit trails

Oracle Security describes how these basic database security features are implemented and provides many practical strategies for securing Oracle systems and databases. It explains how to use the Oracle Enterprise Manager and Oracle Security Server to enhance your site's security, and it touches on such advanced security features as encryption, Trusted Oracle, and various Internet and World Wide Web protection strategies.

About the Author
Marlene Theriault has over 14 years of experience as a database administrator, starting with version 2.0 of the Oracle RDBMS. She has presented papers at numerous conferences throughout the world, including various IOUG-A, DECUS, EOUG, and Oracle OpenWorld conferences. At the 1997 East Coast Oracle conference, Marlene tied for first place with Steven Feuerstein, receiving an "Outstanding Speaker" award. She also received the "Distinguished Speaker" award two years in a row at ECO-'95 and ECO-'96. Marlene's articles have appeared in Pinnacle Press' Oracle Developer magazine, IOUG-A's SELECT magazine, and many user group publications. Marlene reactivated the Mid-Atlantic Association of Oracle Professionals' Database Administration Special Interest Group and is the current chair of the MAOP DBA SIG. She authors an "Ask The DBA" column for the MAOP newsletter, and her articles and columns are available at http://www.maop.org/sig-dba/. For recreation, Marlene is an avid volksmarcher who has, with her significant other, Nelson Cahill, walked at least 6.2 miles in every one of the United States. She loves to travel and has been on numerous cruises. She can be reached via email at Marlene.Theriault@jhuapl.edu. William Heney started working with version 2 of the Oracle database in 1980. After doing application development in FORTRAN and what then passed for "Forms," he began to specialize in DBA work. In the ensuing years he has worked for a wide variety of customers, many of whom wanted some form of access control implemented in the database. Some of the techniques acquired during these experiences are reflected in this book. Computer programming was not Bill's original occupation. His first bachelor's degree is in music education. It was while serving in the U.S. Navy that he became interested in electronics and, later on, computers. For relaxation, Bill likes to spend time outdoors with Ellen, his wife, enjoying their mutual interests of camping, biking, and skiing.

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http://rapidshare.com/files/165574039/ebook.Oracle_Security._Protecting_Oracle_Databases._Covers_Oracle_7_and_Oracle_8.1565924509.zip

http://uploading.com/files/IO05YO1X/10372___ebook.oracle_security._protectin…zip.html

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OpenGL Game Programming w/CD (Prima Tech’s Game Development)

Product Description
OpenGL is an application programming interface (API) that exposes hardware features needed to create computer graphics. Unlike Microsoft's Direct3D, which only works on Windows, OpenGL works across all platforms. OpenGL Game Programming is a complete guide to game development using the OpenGL graphics API. Myriad examples are included to demonstrate various concepts such as coloring, texture mapping, blending, lighting, coordinate transforms, 3D modeling, collision detection, and several other key concepts involved in game development. It also covers how to integrate the non-graphical elements of Microsoft's DirectX into OpenGL games so that users can incorporate sound, music, and networking functions. Teaching users how to use OpenGL to create dynamic 3D environments and effects for use in game development, this book covers all the fundamentals so that users can program OpenGL API to its fullest potential. Anyone interested in game development will find the information in this book invaluable as they begin to create dynamic game graphics. Series editor André LaMothe has published numerous magazine articles and is an international best-selling author with over six game programming and 3D graphics titles to his credit. He has been active in the computing industry for more than twenty years, during which he created one of the world's first commercially available virtual reality games, CyberGate. André is also the founder and CEO of Xtreme Games LLC.

About the Author
Kevin Hawkins received his Master's degree in Software Engineering and his Bachelor's degree in Computer Science from Embry-Riddle University. He is currently a software engineer at Raydon Corporation where he is part of the Software Architecture team, developing new software architectures and techniques for the company's simulation product-line. He is the cofounder of GameDev.net and is also the coauthor of "OpenGL Game Programming" (Premier Press, 0761533303).

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http://uploading.com/files/IOD814T5/primatech.premier.press.opengl.game.prog…rar.html

http://rapidshare.com/files/132104128/PrimaTech.Premier.Press.OpenGL.Game.Programming.LRN.INT.rar

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Excel Basics to Blackbelt: An Accelerated Guide to Decision Support Designs

Excel Basics to Blackbelt: An Accelerated Guide to Decision Support Designs

Excel Basics to Blackbelt: An Accelerated Guide to Decision Support Designs

Product Description
Excel Basics to Blackbelt is intended to serve as an accelerated guide to decision support designs. Its structure is designed to enhance the skills in Excel of those who have never used it for anything but possibly storing phone numbers, enabling them to reach to a level of mastery that will allow them to develop user interfaces and automated applications. To accomplish this, the major theme of the text is "the integration of the basic"; as a result readers will be able to develop decision support tools that are at once highly intuitive from a working-components perspective but also highly significant from the perspective of practical use and distribution. Applications integration discussed includes the use of MS MapPoint, XLStat and RISKOptimizer, as well as how to leverage Excel's iteration mode, web queries, visual basic code, and interface development. There are ample examples throughout the text.

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iMac For Dummies

 iMac For Dummies

iMac For Dummies

Product Description
Congratulations! When you bought that shiny new anodized aluminum iMac, you made a great choice. Now you want take advantage and control of that baby's awesome speed, high performance, powerful operating system, and fantastic applications, and iMac for Dummies, 5th Edition is here to help you do just that!

This easy-to-use guide covers both the iMac's splendid, cutting-edge hardware and Leopard, the latest version of Apple's superb Mac OS X operating system. It gives you the basic information that every iMac owner should know and then moves on to explore the software that comes with your iMac. And, everywhere you look, you'll find plenty of power-user tips and tricks that'll save you time, effort, and money. You'll find out how to:

  • Set up and customize your iMac
  • Import files from your old computer
  • Send and receive mail
  • Store, and organize digital photos, music, and video
  • Back up your system with Time Machine
  • Browse the Internet with Safari
  • Keep in touch with iChat
  • Make your iMac a digital media hub with iLife
  • Connect your iMac to a wireless network
  • Troubleshoot problems
  • Keep your iMac safe and secure

Your iMac is an elegant and sophisticated machine — and as fast, powerful, and easy-to-use as a computer can be. With the help you get from iMac For Dummies, 5th Edition you'll be an iMac power user in no time!

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Absolute Beginner’s Guide to Home Networking

Absolute Beginners Guide to Home Networking

Absolute Beginner's Guide to Home Networking

Product Description

Finally, there is a guide to home networking that was written for true beginners! The Absolute Beginner's Guide to Home Networking goes far beyond traditional printer or Internet sharing and is geared to help you understand home network types and concepts, install, configure and interconnect various types of wired and wireless networks. This easy-to-understand guide will help you achieve the desired goals of entertainment, information access and home security control with Windows, MacOS and Linux-based systems. Soon you will learn to share and enhance entertainment and even integrate business network hardware with a home network to exploit telecommuting, work-from-home and remote education opportunities.

About the Author

Mark Edward Soper, A+, MCP has taught computer troubleshooting and other technical subjects to thousands of students from Maine to Hawaii since 1992. He is the author of Absolute Beginner's Guide to A+ Certification; Upgrading and Repairing PCs, A+ Certification Study Guide, Second Edition; PC Help Desk; Complete Idiot's Guide to High-Speed Internet Connections; Absolute Beginner's Guide to Cable Internet Connections; Easy Digital Cameras; and is co-author of TechTV's Upgrading Your PC. He has contributed to several editions of Upgrading and Repairing PCs as well as multiple other Que titles.

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Just Java 2 (6th Edition)

Just Java 2 (6th Edition)

Just Java 2 (6th Edition)

Product Description

ISBN-10: 0-13-148211-4

ISBN-13: 978-0-13-148211-1
This book covers all the essential information any programmer needs to get started with Java. Just Java starts with the basics and then describes more advanced elements, such as window and network programming in Java.

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ASP.NET 2 For Dummies

ASP.NET 2 For Dummies

ASP.NET 2 For Dummies

Product Description

  • More than one million developers now use ASP.NET, the Microsoft technology for creating dynamic, data-driven Web sites
  • Published day and date with the new Visual Studio 2005 release, this revision of our bestselling book covers new language features as well as the much-anticipated Visual Web Developer tool
  • Requiring no previous Visual Basic or C# experience, the author walks complete beginners through ASP.NET 2 basics, from working with objects, building user interfaces, and killing bugs to accessing databases and handling user input
  • The CD-ROM includes all code and bonus content

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Linux Troubleshooting Bible

From the Back Cover

ISBN: 076456997X | CHM Format | 624 Pages | 16.82 MB
If something goes wrong, roll up your sleeves, then troubleshoot and fix Linux yourself!

Commercial support packages for Linux can be expensive. This unique book gives you the power to diagnose and fix a wide range of Linux problems. Using Fedora Core Linux and Red Hat Enterprise Linux examples, Thomas Weeks and bestselling Red Hat Linux Bible author Christopher Negus offer you scores of step-by-step procedures and tools to resolve Linux hardware incompatibilities and system conflicts commonly encountered in workstation, server and networking environments.

Inside, you'll find complete coverage of Linux troubleshooting

  • Prevent failures with install-time troubleshooting
  • Formulate solid backup and recovery strategies
  • Automate, secure, and provision both client and server systems
  • Create intrusion detection systems and firewalls
  • Diagnose and resolve driver issues for video cards, modems, and other hardware
  • Deal with file system corruption using emergency boot environments
  • Perform server-side configuration and trouble-shooting of BIND9/DNS, Samba, NFS, FTP, Web (Apache), Mail (Sendmail/Postfix), printing (CUPS), and other servers
  • Find special sections on Debian and SUSE troubleshooting techniques

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PHP and MySQL for Dummies

Book Description

PHP and MySQL Web Development All-in-one Desk Reference for Dummies ... Language English

ISBN-10: 0764555898

ISBN-13: 978-0764555893

  • Shows Web developers how to use two popular open source technologies, the PHP scripting language and MySQL database, to build Web database applications
  • This updated edition covers changes in PHP 5 and the latest version of MySQL, including programming techniques for the new PHP default setting, methods for handling MySQL security problems, and extended information about Apache Web Server and Mac OS X versions of PHP and MySQL
  • Explains how to install Windows, Linux, and Mac OS X versions of PHP and MySQL
  • Includes two complete sample applications: an online catalog and a members-only Web site
  • Features a companion Web site with code examples from the book and links to the author's successful site
  • Kevin Beaver has more than fifteen years of experience in security and information technology, specializing in security assessments and incident response
  • Features a companion Web site with links to various utilities discussed throughout the book and practical security checklists


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Professional JavaScript for Web Developers

Professional JavaScript for Web Developers

Professional JavaScript for Web Developers

Product Description

This eagerly anticipated update to the breakout book on JavaScript offers you an in-depth look at the numerous advances to the techniques and technology of the JavaScript language. You'll see why JavaScript's popularity continues to grow while you delve through topics such as debugging tools in Microsoft Visual Studio, FireBug, and Drosera; client-side data storage with cookies, DOM storage, and client-side databases; HTML 5, ECMAScript 3.1, the Selectors API; and design patterns including creational, structural, and behavorial patterns.

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Ajax for Web Application Developers by Kris Hadlock

Ajax for Web Application Developers by Kris Hadlock

Ajax for Web Application Developers by Kris Hadlock

Product Description

Reusable components and patterns for Ajax-driven applications

Ajax is one of the latest and greatest ways to improve users' online experience and create new and innovative web functionality. By allowing specific parts of a web page to be displayed without refreshing the entire page, Ajax significantly enhances the experience of web applications. It also lets web developers create intuitive and innovative interaction processes.

Ajax for Web Application Developers provides the in-depth working knowledge of Ajax that web developers need to take their web applications to the next level. The book shows how to create an Ajax-driven web application from an object-oriented perspective, and it includes discussion of several useful Ajax design patterns.

This detailed guide covers the creation of connections to a MySQL database with PHP 5 via a custom Ajax engine and shows how to gracefully format the response with CSS, JavaScript, and XHTML while keeping the data tightly secure. It also covers the use of four custom Ajax-enabled components in an application and how to create each of them from scratch.

The final section of the book combines the individual code examples and techniques from earlier chapters of the book into one larger, Ajax-driven application–an internal web mail application that can be used in any user-based application, such as a community-based web application. Readers will learn not only how to create and use their own reusable Ajax components in this application

but also how to connect their components to any future Ajax applications that they might build.

ISBN-10: 0672329123

ISBN-13: 978-0672329128

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Beginning JavaScript, 3rd Edition

Beginning JavaScript

Beginning JavaScript

Product Description

JavaScript is a scripting language that enables you to enhance static web applications by providing dynamic, personalized, and interactive content. This improves the experience of visitors to your site and makes it more likely that they will visit again. You must have seen the flashy drop-down menus, moving text, and changing content that are now widespread on web sites—they are enabled through JavaScript. Supported by all the major browsers, JavaScript is the language of choice on the Web. It can even be used outside web applications—to automate administrative tasks, for example.

This book aims to teach you all you need to know to start experimenting with JavaScript: what it is, how it works, and what you can do with it. Starting from the basic syntax, you'll move on to learn how to create powerful web applications. Don't worry if you've never programmed before—this book will teach you all you need to know, step by step. You'll find that JavaScript can be a great introduction to the world of programming: with the knowledge and understanding that you'll gain from this book, you'll be able to move on to learn newer and more advanced technologies in the world of computing.

In order to get the most out of this book, you'll need to have an understanding of HTML and how to create a static web page. You don't need to have any programming experience.

This book will also suit you if you have some programming experience already, and would like to turn your hand to web programming. You will know a fair amount about computing concepts, but maybe not as much about web technologies.

Alternatively, you may have a design background and know relatively little about the Web and computing concepts. For you, JavaScript will be a cheap and relatively easy introduction to the world of programming and web application development.

Whoever you are, we hope that this book lives up to your expectations.

You'll begin by looking at exactly what JavaScript is, and taking your first steps with the underlying language and syntax. You'll learn all the fundamental programming concepts, including data and data types, and structuring your code to make decisions in your programs or to loop over the same piece of code many times.

Once you're comfortable with the basics, you'll move on to one of the key ideas in JavaScript—the object. You'll learn how to take advantage of the objects that are native to the JavaScript language, such as dates and strings, and find out how these objects enable you to manage complex data and simplify your programs. Next, you'll see how you can use JavaScript to manipulate objects made available to you in the browser, such as forms, windows, and other controls. Using this knowledge, you can start to create truly professional-looking applications that enable you to interact with the user.

Long pieces of code are very hard to get right every time—even for the experienced programmer—and JavaScript code is no exception. You look at common syntax and logical errors, how you can spot them, and how to use the Microsoft Script Debugger to aid you with this task. Also, you need to examine how to handle the errors that slip through the net, and ensure that these do not detract from the experience of the end user of your application.

From here, you'll move on to more advanced topics, such as using cookies and jazzing up your web pages with dynamic HTML and XML. Finally, you'll be looking at a relatively new and exciting technology, remote scripting. This allows your JavaScript in a HTML page to communicate directly with a server, and useful for, say, looking up information on a database sitting on your server. If you have the Google toolbar you'll have seen something like this in action already. When you type a search word in the Google toolbar, it comes up with suggestions, which it gets via the Google search database.

All the new concepts introduced in this book will be illustrated with practical examples, which enable you to experiment with JavaScript and build on the theory that you have just learned. The appendix provides solutions to the exercises included at the end of most chapters throughout the book.

During the first half of the book, you'll also be building up a more complex sample application—an online trivia quiz—which will show you how JavaScript is used in action in a real-world situation.

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Programming Microsoft Web Forms

Programming Microsoft Web Forms

Programming Microsoft Web Forms

Product Description
Windows Web Forms pages can streamline development for a variety of applications—but many Microsoft Windows®–related programming books skip over the details that allow developers to take full advantage of Web Forms. In addition, Version 2.0 of the Microsoft .NET Framework introduces new capabilities that even those familiar with early versions of Web Forms will want to learn to use. Written by well-known columnist and author Douglas Reilly, this book offers a concise, focused tutorial suitable for new and experienced Web Forms developers who want to expedite their productivity with Microsoft Visual Studio® 2005 and .NET Framework 2.0. The book features insightful code samples in Microsoft Visual C#® 2005.

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Game Programming for Teens

Game Programming for Teens

Game Programming for Teens

Product Description
You've played plenty of games. Now it's time to create your own! "Game Programming for Teens, Second Edition" helps you develop the skills you need to create every element of your first video game - from graphics and animation to sound and music. You'll even learn how to incorporate artificial intelligence. You don't have to have any programming experience to get started. You'll learn everything you need to know along the way using BlitzPlus, an easy-to-learn programming language that the author will teach you. By the end of the book, you will have created your first computer game. Game programming doesn't have to be difficult. With a copy of this book and your own curiosity, you're off to the perfect start!

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Practical Java Game Programming

Practical Java Game Programming

Practical Java Game Programming

Product Description
Java™ is gaining more and more acceptance in the game development community, and with good commercial-quality Java games on the market, it will become a definitive choice. Practical Java Game Programming identifies the technological path developers need to take to make this happen.

It explores and illustrates cutting-edge Java game programming concepts and techniques through specific explanations from existing Java game projects, with fully executable example code. Intended for both Java programmers new to game development, and for game programmers interested in Java, the book offers usage patterns that leverage Java's strengths and points out weaknesses to avoid. It teaches Java programmers how to deliver outstanding games and details the specific issues in Java to make game development straightforward and efficient.

Java has always provided a powerful platform on which to develop interactive content, and with the addition of the Java Technology Group's gaming APIs, Java becomes a third-party platform choice and delivery model for game developers. Each chapter includes working code examples that can stand alone for easy implementation into one's own projects, or be used toward the creation of a fully functional demo game. This allows beginning programmers to follow the topics step-by-step, and more experienced programmers to use specific areas of interest. Although this book is centered on Java and the platform technologies, its message is for developers to maintain a wide view regarding new technologies, as well as to keep creative ingenuity intact while implementing games on the Java platform.

Highlights
* Provides a complete guide to Java game development for Java programmers new to game development
* Focuses on Java specific topics such as performance issues and the virtual machine, garbage collection, Just-in-Time (JIT) compiler, native timers, and Java as a scripting language
* Covers 3D game development issues including the new Java bindings for OpenGL (JOGL), using JOGL to make a 3D Render Engine, and Collision Detection and Response
* Includes a chapter on "Local Area Networks for Java Games" by Jeff Kesselman, the Sun Game Server Architect, and "Game dbases and JDBC" by Sun Certified Java 2 Programmer, Will Bracken
* Explains genre specific issues for sports, puzzle, racing, strategy, action/adventure, and massively multiplayer online role-playing games
* Provides up-to-date information on J2SDK 1.5 in the book and on the companion site

On The CD-ROM
* FIGURES: all the figures from the book by chapter
* CODE: examples, libraries, and materials from each chapter
* SUN® J2SDK: the latest version of the Sun J2SDK 1.4.2_04 as well as Java3D™ and JOGL for Linux, Mac OSX and Win32

SYSTEM REQUIREMENTS:
Windows 2000 or better, Linux or Mac OSX; Pentium 1Ghz or better, 100MB free hard drive space. For 3D graphics examples, OpenGL 1.2 accelerated video support is required. For some 3D graphics examples full OpenGL 1.4 support is required.

About the Author
Dustin Clingman (Oviedo, FL) is a professor of Game Design and Development at Full Sail Real World Education and President of the game studio Zeitgeist Games, Inc. He frequently speaks at IGDA events and conferences around the country. Shawn Kendall (Winter Park, FL) is the professor for Real Time 3D Graphics at Full Sail and has developed cutting edge Java and Java3D based game technology demos for both Full Sail and Sun Microsystems. He is the founder of Immediate Mode Interactive, LLC, a Java game technology company. Syrus Mesdaghi (Orlando, FL) is the professor for the A.I. course at Full Sail, has developed cutting edge game technology for both Full Sail and Sun Microsystems and is active in Java gaming and A.I. communities.

ISBN-10: 1584503262

ISBN-13: 978-1584503262

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Java In A Nutshell, 5th Edition

Java In A Nutshell, 5th Edition

Java In A Nutshell, 5th Edition

Product Description
With more than 700,000 copies sold to date, "Java in a Nutshell" from O'Reilly is clearly the favorite resource amongst the legion of developers and programmers using Java technology. And now, with the release of the 5.0 version of Java, O'Reilly has given the book that defined the "in a Nutshell" category another impressive tune-up.

In this latest revision, readers will find "Java in a Nutshell," 5th Edition, does more than just cover the extensive changes implicit in 5.0, the newest version of Java. It's undergone a complete makeover–in scope, size, and type of coverage–in order to more closely meet the needs of the modern Java programmer.

To wit, "Java in a Nutshell," 5th Edition now places less emphasis on coming to Java from C and C++, and adds more discussion on tools and frameworks. It also offers new code examples to illustrate the working of APIs, and, of course, extensive coverage of Java 5.0. But faithful readers take comfort: it still hasn't lost any of its core elements that made it such a classic to begin with.

This handy reference gets right to the heart of the program with an accelerated introduction to the Java programming language and its key APIs–ideal for developers wishing to start writing code right away. And, as was the case in previous editions, Java in a Nutshell, 5th Edition is once again chock-full of poignant tips, techniques, examples, and practical advice. For as long as Java has existed, "Java in a Nutshell" has helped developers maximize the capabilities of the program's newest versions. And this latest edition is no different.

About the Author
David Flanagan is a computer programmer who spends most of his time writing about JavaScript and Java. His books with O'Reilly include Java in a Nutshell, Java Examples in a Nutshell, Java Foundation Classes in a Nutshell, JavaScript: The Definitive Guide, and JavaScript Pocket Reference. David has a degree in computer science and engineering from the Massachusetts Institute of Technology. He lives with his wife and son in the U.S. Pacific Northwest bewteen the cities of Seattle, Washington and Vancouver, British Columbia.

Java in a Nutshell, Fifth Edition By David Flanagan Fifth Edition March 2005. Series: In a Nutshell ISBN: 0-596-00773-6 1264 pages,

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Pro SQL Server 2005

Pro SQL Server 2005

Pro SQL Server 2005

Product Description
SQL Server 2005 is a landmark release of Microsoft's powerful relational database management system for the Windows platform, and one that will change the way you architect your data systems and develop your data-driven applications. Pro SQL Server 2005 takes a deep look at the full range of SQL Server enhancements, and includes meaningful and relevant examples showing how these new features work and how you can build applications effectively. This book provides a critical examination of all of the major new functionality in SQL Server 2005, covering topics that are essential for DBAs and developers alike, including:

* T-SQL programming

* CLR integration and assembly programming

* Using SQL Server Integration Services for data extraction, transformation, and loading

* The new native XML datatype and how to use it

* Security enhancements and Service Broker SQL Server 2005 is a vast new release and each author provides practical, in-depth coverage of the core topics in their specialist areas – always illustrated with realistic examples. As a result, you'll be able to work on your own SQL Server 2005 solutions quickly and painlessly. Ultimately, this book provides you with a starting point, a roadmap, and then the tools and knowledge to exploit this powerful new database to its fullest extent. So, sit back, fire up your computer and your brain and get ready to learn SQL Server 2005.

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X3D: Extensible 3D Graphics for Web Authors

X3D: Extensible 3D Graphics for Web Authors

X3D: Extensible 3D Graphics for Web Authors

Product Description
In the early days of the Web a need was recognized for a language to display 3D objects through a browser. An HTML-like language, VRML, was proposed in 1994 and became the standard for describing interactive 3D objects and worlds on the Web. 3D Web courses were started, several best-selling books were published, and VRML continues to be used today.

However VRML, because it was based on HTML, is a stodgy language that is not easy to incorporate with other applications and has been difficult to add features to. Meanwhile, applications for interactive 3D graphics have been exploding in areas such as medicine, science, industry, and entertainment. There is a strong need for a set of modern Web-based technologies, applied within a standard extensible framework, to enable a new generation of modeling & simulation applications to emerge, develop, and interoperate. X3D is the next generation open standard for 3D on the web. It is the result of several years of development by the Web 3D Consortium's X3D Task Group. Instead of a large monolithic specification (like VRML), which requires full adoption for compliance, X3D is a component-based architecture that can support applications ranging from a simple non-interactive animation to the latest streaming or rendering applications. X3D replaces VRML, but also provides compatibility with existing VRML content and browsers. Don Brutzman organized the first symposium on VRML and is playing a similar role with X3D; he is a founding member of the consortium. Len Daly is a professional member of the consortium and both Len and Don have been involved with the development of the standard from the start.

* The first book on the new way to present interactive 3D content over the Web, written by two of the designers of the standard
* Plentiful illustrations and screen shots in the full color text
* Companion website with extensive content, including the X3D specification, sample code and applications, content creation tools, and demos of compatible Web browsers

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fxphd: NUK202 – Intermediate Nuke


Our new intermediate Nuke course picks up where the 100 level offering left off. Using Nuke version 5, professor Sean Deveraux will work through concepts in the app as well as lead several project-based classes. The 3D compositing environment of Nuke is one of its strengths, so several classes will dive fully into this feature with practical, real-world examples. Deveraux will also be covering the nuts and bolts of setting up Nuke for automation as well as taking a first look at Gizmos, Nuke's "macro" functionality. The focus is on the type of work that any compositor might run into while working at a facility.

Deveraux is our lead Nuke professor at fxphd. He has been using Nuke since 2000, working as a compositor at Digital Domain on Hollywood blockbusters such as How the Grinch Stole Christmas, I, Robot, and Star Trek: Nemesis. Using a variety of compositing packages, his freelance work has taken him to ILM (Transformers), Hydraulx (Rise of the Silver Surfer), and others.

Class 1: Warping Minds and Pixels. One of the key tools to any compositor's toolbox is image warping. This week we'll cover shape based warps with corner pin, the grid and spline warper and image driven warps using the iDistort node.

Class 2: Project Class 1 – 2D Photoshop in a 3D Nuke world. Using a massive layered Photoshop still we will build and animate a stylized forest to wow friends and influence recruiters.

Class 3: Gizmos for the geeks in all of us. The "macro" system in Nuke is called gizmos. We will create a "smart" gizmo utilizing expressions and user controls and learn how to add that gizmo to our nuke menus for others to access.

Class 4: Pimp my Nuke. Pimp my Nuke. Building on last week's course, we will further customize nuke by adding and setting default working resolutions on launch, setting up shot specific working directories and other tasks that nuke can automate.

Class 5: Project Class 2 – Set Building and Camera Projections. Some live action, some CG, some set geometry, some keying. All part of the fun in our second project based class of the term.

Class 6: Part 2 of a 2 part production class that covers keying, 3D Projections, color correction, cameras and much more.

Class 7: Another 2 part production class. Part 1 of 2 covers keying, 3D Cards, stabilizing and turning a still frame into multi-dimensional image using the 3D system.

Class 8: Part 2 of 2 covers advanced keying, setting looks and overall comp production tips as we finish our night balcony scene.

Class 9: Project Class 4 – Multi, Multi-Pass Compositing – Part 1 of 2 . A completely CG shot with many layers to comp and refine. Focusing on Multi-pass compositing, layer ordering and organizing your 3D assets.

Class 10: Part 2: A completely CG shot with many layers to comp and refine. More in-depth multi-pass compositing and making the best of your elements.
download links:
http://rapidshare.com/files/250132322/nuk202_netbks.part13.rar
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TCP/IP Tutorial and Technical Overview, 8th Edition

Product Description
Comprehensive, authoritative introduction to the protocols that drive the Internet. Covers internetworking, routing, transport protocols, multicast, and more. Includes detailed coverage of the latest trends in networking and infrastructure. Softcover.

From the Back Cover

* The comprehensive, authoritative introduction to the protocols that drive the Internet
* Covers internetworking, routing, transport protocols, multicast, and much more
* Includes detailed coverage of application protocols—DNS, TELNET, FTP, HTTP, SMTP, RTP/RTCP, SNMP, and WAP
* Presents techniques for maximizing security, availability, and scalability
* Extensive new coverage includes QoS, MPLS, IP telephony, and WAP
* An in-depth introduction to the entire TCP/IP suite—including the latest protocols and concepts
* Systematic coverage of internetworking, routing, transport, multicast, and application protocols
* New and updated coverage of QoS, MPLS, IP telephony, security, WAP, and more

TCP/IP Tutorial and Technical Overview is an exceptionally complete, easy-to-understand, and up-to-date guide to the protocols that drive the Internet. Ideal for beginners—and for networking professionals who want to deepen their understanding—this book covers the entire TCP/IP suite, including emerging protocols that address the Internet's key challenges.

The authors—an expert team of IBM TCP/IP instructors and consultants—begin by introducing TCP/IP's fundamental goals, roles, components, and underlying concepts. They survey today's core TCP/IP application protocols, from DNS to HTTP, SMTP to RTP, as well as protocols designed for advanced wireless and multimedia applications.

The book includes detailed coverage of the latest trends in networking and infrastructure, including Quality of Service, MPLS, security, IP mobility, IP telephony, and IPv6. The authors also introduce leading tools for maximizing availability and scalability in IBM and Cisco environments, including IBM Sysplex Distributor, Cisco MultiNode Load Balancing, and OS/390 DNS/WLM.
INTERNATIONAL TECHNICAL SUPPORT ORGANIZATIONSharing Technical Expertise From Around the World

Prentice Hall PTR has selected this IBM Redbook for its worldwide publishing program. IBM Redbooks are produced by the International Technical Support Organization where experts from around the world work together to build effective technical information based on their practical work experience.

For more information: ibm.com/redbooks

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http://rapidshare.com/files/250082552/314926___tcp_ip_8th.rar

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The ABCs of TCP/IP

Product Description
The TCP/IP protocol suite is changing dynamically to reflect advances in technology and can be considered to represent the "protocol for the new millenium." The ABCs of TCP/IP reflects these advances and includes new coverage on: ·Secure Web transactions ·Practical subnetting examples·Security threats and countermeasures ·IPSec·ICMP utilization and threatsThis comprehensive reference provides professionals with an overview of the TCP/IP suite and details its key components. While many books on the subject focus on the details and minutae of TCP/IP, this book covers applications, methods, concepts, and economics associated with the TCP/IP stack. It illustrates how to leverage investments in TCP/IP and how to economize network operations. The ABCs of TCP/IP examines: the manner by which various protocols and applications operate, addressing issues, security methods, routing, network design constraints, testing methods, troubleshooting, management issues, and emerging applications. It also includes separate chapters focusing on security threats and methods useful for overcoming these threats. About the Author: Gilbert Held is an award-winning author and lecturer. Mr. Held is the author of over 40 books and 400 technical articles covering personal computers and computer communications. Some his recent titles include Building a Wireless Office and The ABCs of IP Addressing, published by Auerbach Publications. Mr. Held can be reached via email at gil_held@yahoo.com.

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http://rapidshare.com/files/250081609/0849314631.zip


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Oracle Web Applications: PL/SQL Developer’s Intro: Developer’s Introduction

Amazon.com Review
Oracle databases sit behind a large number of Web servers. The latest release, Oracle 8i, is sold as an Internet database and gives developers tools to build Web applications. Oracle Web Applications is a guide for using Oracle 8i for content management, application development, and application integration. You'll learn about its support for the latest Internet technologies, including XML and Oracle's WebDB application development tools. There's also an overview of the InternetLite technologies that allow you to deliver Oracle databases to handhelds like the Palm organizer.

The real meat of the book begins with two chapters that cover building Web applications in WebDB and Oracle's Application Server. The rest of the book goes into plenty of detail and provides lots of code on how to use Oracle's PL/SQL programming language to generate HTML and XML. When you've worked your way through this, you should be ready to start working with Oracle 8i and the Web–and you should be ready to begin linking Oracle databases to the Internet. Code samples and plenty of tips make this an excellent developer's reference. –Simon Bisson, Amazon.co.uk

Product Description
Oracle8i, Oracle's "Internet database," introduces a variety of Web development tools that extend traditional database concepts to Web content. With Oracle's DBMS, you can now build Web technology on top of a relational database, rather than on a traditional filesystem. This approach remedies many of the problems that have slowed down the ability of organizations to build new Web applications and to put their legacy applications on the Web. Many developers are intimidated by the vast array of new technologies in Oracle8i. And yet, they are under pressure to build complex Web applications immediately. This book provides the information you need to start building these applications right away. It is a compact, easy-to-read guide to PL/SQL, HTML, XML, WebDB,and Oracle Application Server (OAS). It also covers the packages in the PL/SQL toolkit and shows several fully realized Web applications. This book provides the jump-start you need to to make the transition from traditional programming to the development of useful Web applications for Oracle8i. Even those who know nothing about HTML, PL/SQL, or Oracle's other tools will learn how to create simple Web applications in a matter of days. The book also covers Web development for earlier Oracle versions (Oracle8 and Oracle7).

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http://rapidshare.com/files/165574508/ebook.Oracle_Web_Applications._What_You_Need_to_Know_About_PL7SQL_HTML_XML_WebDB.1565926870.zip
http://uploading.com/files/RE72Y8BU/ebook.Oracle_Web_Applications._What_You_…zip.html

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Architecting Web Services

Review
"..is the best serious treatment of Web services I've read to date." Alan Zeichick, SD Times — SD Times

"In his chapter on web-services models…since the issues raised here are fundamental for designing robust services." Martin Heller, BYTE.com — BYTE.com

Product Description

Architecting Web Services is targeted toward developers and technical architects who have heard about, and even started to work with, Web services. The book starts with a background on the evolution of Web services and their significance to future collaborative efforts via the Internet. It then reveals the architecture for Web services and the various relationships that can be established through their consumption.

Following a short technical primer on XML and related technologies, the Web services model is outlined to illustrate the decisions that have to be made in the areas of presentation, interface, and security before the design is even started. Topics ranging from content to state management to system infrastructures are discussed to help you understand the options and the pitfalls when developing robust Web services.

The life cycle of implementing Web services from start to finish is illustrated, taking existing processes and exposing their functionality through Web services. Examples extend both Java and COM objects as Web services before exposing an entire hotel reservation system through a Web services workflow. These exercises are followed by three application scenarios that consume these Web services, again with both Java and Visual Basic/ASP examples. Discussions cover the design, implementation, and testing of each solution to ensure a successful result.

Finally, the book takes a look ahead at the future of Web services by examining both the current strategies of the primary vendors and the standards initiatives that are presently under way. A companion website provides all the source code, and hosts the Web services and sample applications introduced in the book.

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http://rapidshare.com/files/250016384/1893115585.chm

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Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization

Amazon.com Review
To be an ordinary programmer is one thing: You need only learn how to interact with the computer on its own terms, creating buttons and combo boxes that have no significance away from the screen. To be a game programmer–particularly one that writes games with environments that appear three-dimensional to their players–is something else entirely. Such work requires that the flat screen simulate the real world, complete with light, shading, texture, gravity, and momentum. It's all quite complicated. Tricks of the 3D Game Programming Gurus helps its readers make great progress in creating 3D worlds and the action that goes on in them.

That this large, dense book manages to explain how to design and implement a 3D game while neither glossing over too many details nor swamping the reader with trivia is a credit to author André LaMothe. He opens by showing (and explaining) the C++ source code of a simple but full-fledged 3D spaceflight shooter game–a real boost to the reader's confidence. From there, he explains the complicated geometric concepts and mathematics that underlie realistic games (always with an eye toward software algorithms) and shows how to use the many APIs and libraries (including Microsoft DirectX 9.0) that make the world-builder's job easier. Make no mistake: Designing and building convincing games with 3D visuals and behaviors that convincingly approximate real-world physics is hard work. In this book, LaMothe helps you get it done and enjoy the process. –David Wall

Topics covered: How to design and build 3D worlds and the goings-on within them. Aside from mathematics and geometry, this book focuses on wireframe models, shading, rendering, and animation. Microsoft DirectX 9.0 gets special attention.

Product Description

Today is the greatest time in history to be in the game business. We now have the technology to create games that look real! Sony's Playstation II, XBOX, and Game Cube are cool! But, all this technology isn't easy or trivial to understand – it takes really hard work and lots of Red Bull. The difficulty level of game programming has definitely been cranked up these days in relation to the skill set needed to make games. Andre LaMothe's follow-up book to Tricks of the Windows Game Programming Gurus is the one to read for the latest in 3D game programming. When readers are finished with Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization, they will be able to create a full 3D texture-mapped, lit video game for the PC with a software rasterizer they can write themselves. Moreover, they will understand the underlying principles of 3D graphics and be able to better understand and utilize 3D hardware today and in the future.

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http://rapidshare.com/files/250065288/5168___tricks_of_the_3d_game_programming_gurus-advanced_3d_graphics_and_rasterization_-_0672318350.r

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Networking Personal Computers with TCP/IP: Building TCP/IP Networks

Amazon.com Review
Networking Personal Computers with TCP/IP is a comprehensive guide to connecting a personal computer to a network that is running TCP/IP. Detailed sections cover various flavors of Microsoft operating systems (DOS, Windows 95, Windows NT) and explain in depth the steps necessary to configure the network. Additional sections cover configuration and boot control, mail, and services such as printing and file serving. Replete with screen shots, Networking Personal Computers with TCP/IP will be an invaluable companion as you wade through each task.

Product Description
If you're like most network administrators, you probably have several networking "islands": a TCP/IP-based network of UNIX systems (possibly connected to the Internet), plus a separate NetWare or NetBIOS network for your PCs. Perhaps even separate NetWare and NetBIOS networks in different departments, or at different sites. And you've probably dreaded the task of integrating those networks into one. If that's your situation, you need this book! When done properly, integrating PCs onto a TCP/IP-based Internet is less threatening than it seems; long term, it gives you a much more flexible and extensible network. Craig Hunt, author of the classic TCP/IP Network Administration, tells you how to build a maintainable network that includes your PCs. Don't delay; as Craig points out, if you don't provide a network solution for your PC users, someone else will. Covers:

* DOS, Windows, Windows for Workgroups, Windows NT, Windows 95, and Novell NetWare
* Chameleon (NetManage), PC/TCP (FTP Software), LAN WorkPlace (Novell), Super TCP, and Trumpet
* Basic Network setup and configuration, with special attention given to email, network printing, and file sharing

Download:

http://rapidshare.com/files/250067567/networking_personal_20.zip

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Game Programming Golden Rules (Game Development Series)

Product Description
Maximize your team's game development time!

Writing computer games is hard. Games today are complex projects that involve large teams of specialized artists and programmers. These teams are perpetually pushing technology beyond its boundaries and stretching their skills to the max. To alleviate these problems, Game Programming Golden Rules presents a series of nine "Golden Rules" that help define a methodology for creating a modern game. Each rule is written as a simple principle and covered from the perspective of how it works in the overall structure of a game project. The rules cover a variety of topics from embracing C++ and scripting, to the resource pipeline, finite state machines, and optimization. The order in which the rules are presented was carefully chosen, so that each rule presents a topic that is then put to use in later rules. Many of the rules involve empowering the designers and artists to put their own content directly into the game, bypassing the need for a programmer's involvement beyond the initial setup. This frees up the programmers' time to concentrate on creating the systems that make the game, rather than focusing on the output of these systems. By the end of the book, you will have deeper confidence and a more profound understanding of the essential techniques of game programming and how the theory of these techniques interlocks. This is an excellent resource for the entire development team.

*Details essential rules that every game programmer should follow for fast and effective game development
*Teaches programmers how to ease the workload for themselves and the rest of the team
*Discusses topics that have immediate, practical applications— orders of complexity, hashes and hash functions, scripting, the resource pipeline, processing assets, finite state machines, saving game state, and optimization
*Provides a versatile reference that you'll refer to again and again

ON THE CD:
* Production-quality example programs referenced in the text, both binary and source form
* A full distribution of the most current version of the Zlib compression library
* All the figures from the book

About the Author
Martin Brownlow has been a professional video game programmer for 10 years, and has received numerous programming accolades and awards for his work on both MDK and Sacrifice. He also contributed to Game Programming Gems 3. He has worked for such companies as Virtuality Entertainment, Shiny Entertainment, Tremor Entertainment, and Visual Concepts. He recently worked on Armed & Dangerous for the Xbox and PC.

Download:

http://rapidshare.com/files/250051233/6683___ebook.game_programming_golden_rules_w._cd-rom_charles_river_media_game_development.1584503068

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CBT EC-Council Certified Ethical Hacker V6 Training DVD4

You're up late, banging away at your keyboard. You find the hole you were looking for. Now you just find the right directory, copy a couple files, back right out of the system, and erase your tracks. Within 15 minutes of finding a back door into the network, you've downloaded transaction data for all credit card transactions within the last two years. You'd think credit card processing companies would be more secure than that.
The FBI should be busting down your door any minute now. But they won't. You print out your keystroke logger info. You make a phone call. "I got in." They don't believe it. But when you deliver the keystroke log the next day, they're floored. They cut you a check, and offer you an even bigger contract to help them fix the hole.

Do things that should get you arrested – but get paid instead. Ethical Hacking is so cool.

"What makes this knowledge so valuable?"

The work you do as an Ethical Hacker can save businesses from massive harm. You get to find and close off vulnerabilities that hackers could otherwise exploit to get inside your network and steal or even destroy data. By getting there first, you prevent leaks of sensitive information – even fraud and identity theft against employees and customers.

Businesses recognize the value of security pros that are able to shut down "back-doors" into their network. Protecting their sensitive data protects their livelihood. Because the work you do as an Ethical Hacker can prevent significant harm to their business, companies will pay you top dollar to do some of the most interesting work in information security.

"What will Ethical Hacker training teach me?"

In this series you'll learn the 5 Steps of a Hack. You'll also learn legal considerations for working as an Ethical Hacker. You'll learn all about passive intelligence gathering, and get suggestions for gathering critical information through social engineering.

Other things covered in the Certified Ethical Hacker Series include TCP exploits, ICMP exploits, and other network reconnaissance techniques; pulling packets out of network communications to sniff passwords, hubs, and switches; SNMP and DNS exploits; password cracking; gaining unauthorized access to a wireless network; erasing your tracks after penetrating a network; web and file exploits too dangerous to name; and much more.

"Does this training cover the Certified Ethical Hacker exam?"

The Certified Ethical Hacker Series covers more than how to exploit your network, and how to use that knowledge to keep others from doing the same thing. It also maps to the exam objectives for CEH certification from EC-Council. It's a comprehensive resource to use for both exam prep and on-the-job reference, so you can add this valuable certification to your resume.

"Isn't this knowledge dangerous?"

From CBT Nuggets CEO Dan Charbonneau:

"I actually had a wave of fear hit me as I was half-way through reviewing this series. 'We can't sell this.' That was my gut reaction. It's too dangerous, it teaches too much, it's too powerful. My second thought was, 'We need to sell this to as many people as possible', thinking it safest if the people being attacked know exactly how to attack, and therefore how to protect."
Prerequisites

Having a basic understanding of information security and networking such as what's taught in the Security+ and Network+ series is recommended before viewing this training. More advanced security policy training such as SSCP or CISSP is strongly recommended before using this knowledge on the job.

The Certified Ethical Hacker Series contains:

- Series Intro (free video)
- Hacker Terms
- Hacker Procedures
- Using VMWare
- Using Linux
- Passive Intelligence Gathering Part 1
- Passive Intelligence Gathering Part 2
- Social Engineering
- Network Reconnaissance Part 1
- Network Reconnaissance Part 2
- Service Identification and Enumeration
- Vulnerability Assessment: Nessus & GFI Languard
- Vulnerability Assessment: Network Sniffing
- SNMP
- DNS
- Password Cracking
- Exploits Part 1: Linux
- Exploits Part 2: Windows
- Web and File Exploits
- Wireless Security
- Erasing Tracks
D0wn10ad
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